The Lucasfilm-developed format for transferring material and look dev data between DCC applications joins OpenEXR, OpenColorIO and OSL among the movie industry open standards body’s offical projects.
The ASWF will now maintain and develop MaterialX, with oversight from a technical steering committee.
An open standard for rich material and look dev data for VFX and animation software
Developed by Lucasfilm in 2012, and open-sourced in 2017, MaterialX provides an standard format for the exchange of rich material and look development content between DCC applications.
It is supported in software including 3ds Max, Maya and Substance Designer, the Arnold and RenderMan renderers, and incorporated into other key technical standards, including Universal Scene Description and Autodesk’s Standard Surface shader.
A spur to wider support for MaterialX in key VFX and movie production tools
Adoption by the ASWF should be a boost for MaterialX, with its new technical steering committee including members of Epic Games, Foundry and SideFX, none of which yet directly support it in their tools.
“Integration into the Academy Software Foundation marks an important step forward for the MaterialX project,” said MaterialX lead developer Jonathan Stone from Lucasfilm’s Advanced Development Group.
“[It broadens] lines of communication with closely related standards such as OpenColorIO and Open Shading Language, and [provides] a strong platform for new studios, companies and teams to contribute … in future.”
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