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3D Modeling News from the Web

3D Modeling and 3D Design News from the good 'ol internet

Blender Studio releases Sprite Fright

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There is a galaxy-distance between Tom and Jerry, RoadRunner and this SpriteFrigth&Co. I grew up too with Tom&Jerry, Coyote&RoadRunner, BuggsBunny and ThePinkPanther. Coarse, politically-incorrect, raw, funny, intellectual, universal (both adults and children can watch it) – evergreen. They are a kind of a visual Jazz: You can still watch them today and they have lost nothing in both screenplay-quality, actuality, action and story.

This thing here, as well as 1 million other productions running today are mass-produced, flat, restrained, industrially multiplied entertainment. The character designs are exchangeable, the plot something we have seen 1000 times. As if the producers and artists were afraid to release their energy and break out the platitudes and predefined social-engineered defaults. (and I am sure a lot of them are – one dare not today to move mentally outside of the mainstream narrative, otherwise you can search for a job as taxi-driver)

This has nothing to do with Blender or the quality 3D-Artists has delivered. It is a screenshot of what our society expects to get (or has become), of how media (both commercially and politically) want us to consume as moving-pictures and how we have got mentally lazy and satisfied with cheap, profane “art”. It’s a visual fast-food. The only good thing I can say here is: it is definitely a good manual, laborious work of modeling, rigging and lighting, and most of all – it is for small children: it flashes, it is loud, that is all they see. I am sure there was not a StarWars-Budget in it, and therefore I can applaud to the well executed, finished films under very hard conditions. Not every studio can do it.

This post was automatically crawled from the internet. (What’s this?)

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