Master the fundamentals of animating quadruped walk cycles in Maya
In the workshop, which comprises over three hours of video training, Cunnane sets out the fundamental principles of animating a convincing walk cycles for four-legged animals and fantasy creatures.
Using a free dragon character rig created by Truong CG Artist, Cunnane sets up a basic walk cycle in Maya, before animating the dragon’s wings, neck and head to create a convincing creature animation.
He also provides breakdowns of foot and body movement and explains how to take a final walk cycle and build a new animation for use in production.
Topics covered include the importance of importing a rig as a proxy, using Maya’s Reference Editor to keep the scene organised, baking, motion tracking, and using animation layers to add secondary motion.
About the artist
Stephen Cunnane is a previs artist at leading VFX facility Framestore.
He previously worked as a character animator at Rhythm & Hues on the shows Game of Thrones and The Walking Dead, and at MPC on the movies Maleficent: Mistress of Evil and The One and Only Ivan.
Pricing and availability
Animating Creature Walk Cycles in Maya is available via an online subscription to The Gnomon Workshop. Subscriptions cost $49/month or $490/year. You can try the training for free.
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