0

My Cart

0
Subtotal: $0,00
No products in the cart.

3D Modeling News from the Web

3D Modeling and 3D Design News from the good 'ol internet

Epic Games Slovakia releases RealityCapture 1.2 | CGBucket

Share on Social Media

 
Epic Games Slovakia has released RealityCapture 1.2, the first major update to its photogrammetry and laser scan data processing software since original developer Capturing Reality was acquired by Epic Games.

Codenamed ‘Tarasque’, the release adds new features for generating cross sections and contour lines when reconstructing terrain, plus experimental new orthomosaic rendering and editing tools.

It is also now possible to detect misaligned cameras automatically, and depth map generation is “2x” faster.

Converts large mixed data sets into clean production assets
Originally released in 2016, RealityCapture generates accurate triangle-based meshes of real-world objects, ranging from people and props to complete environments.

It is capable of tackling very large mixed data sets, even on laptops and low-end hardware.

The software is widely used in the entertainment industry to generate assets for use in games and VFX projects, but also includes functionality aimed at aerial surveying and urban planning work.

New in RealityCapture 1.2: new tools for reconstructing 3D terrain from aerial surveys
Most of the new features in RealityCapture 1.2 are geared towards aerial survey work, including an experimental new toolset for rendering and editing orthomosaics.

The software can also generate cross sections and contour lines automatically on reconstructed 3D terrain.

Users can also create a vector selection in a 2D view and have RealityCapture calculate the height profile for its boundaries, and the surface area and volume it encloses.

Workflow and performance improvements
General workflow improvements include an experimental system for detecting misaligned cameras automatically with the Inspect tool, and finer control over LOD (Level of Detail) exports.

In addition, calculation of depth maps is now “even 2x” or more faster.

Pricing and system requirements
RealityCapture 1.2 is available for Windows 7+ and Windows Server 2008+. It’s CUDA-based, so you will need a suitable Nvidia GPU.

Perpetual Enterprise licences now cost $3,750; pay-per-input (PPI) plans, where the software is free, but users buy credits to process scan data, cost $10 for 3,500 credits, or $20 for 8,000 credits.

 
Read an overview of the new features in RealityCapture 1.2 on Epic Games Slovakia’s website

Read a full list of new features in RealityCapture 1.2 in the online changelog

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , ,

This post was automatically crawled from the internet. (What’s this?)

Leave a Reply

Your email address will not be published.

I am . Designer

Sign up for a Free CGBucket Vendor Account

More Posts and 3D News

Bleank ships Black Ink 2020
News

Bleank ships Black Ink 2020

  Bleank has released Black Ink 2020, a major update to its GPU-accelerated painting software, adding an interesting new node-based system for controlling how layers

Read More »

Success!

Thanks for signing up!
You have been added to our awesome newsletter.

Request Received

Thank you for taking interest in CGBucket Business 3D Services.

We have received your quotation  request and will respond within 3 Business Days.