Esri has released CityEngine 2022.0, the latest version of the procedural 3D city generation software, making it possible to export data to Twinmotion, Epic Games’ real-time visualisation tool.
Other changes include a new Lasso Selection tool, and updates to the transformation and street layout tools.
(Full disclosure: the update actually shipped in June, but we haven’t seen much coverage online.)
A powerful procedural tool for generating 3D city models for urban planning and VFX
CityEngine generates detailed city models from simple procedural rules, importing data in standard file formats like OBJ and DXF, and exporting in formats including FBX, Alembic and USD.
Although aimed at architects and urban planners – it integrates with ESRI’s ArcGIS platform – the software is also designed for entertainment, and comes with connections to DCC tools and game engines.
In recent years, it has been used on some major movies: Scanline VFX used it for city-destruction shots in Independence Day: Resurgence, and Walt Disney Animation Studios used it on Zootopia.
New in CityEngine 2022.0: export to Twinmotion, new Lasso Selection tool
By the standard of recent releases, City Engine isn’t a huge update, with the headline change in Esri’s blog post being the ability to export data to Twinmotion, Epic Games’ real-time visualisation tool, for rendering.
Twinmotion is supported via a new compatibility option in the existing CityEngine Datasmith exporter.
The Street Inspector, used for creating street layouts has been simplified, and there are updates to the welcome screen and CGA, CityEngine’s procedural modelling language.
Pricing and system requirements
CityEngine 2022.0 is available for 64-bit Windows 8.1+ and Server 2012+ and RHEL 7 Linux. Perpetual licences cost $4,000, while subscriptions cost $2,000/year.
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