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3D Modeling News from the Web

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JangaFX releases GTV 2.0 | CGBucket

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JangaFX has released GTV 2.0 (Game Texture Viewer 2.0), the new version of the texture and sprite sheet browser it acquired from Overscore earlier this year and made available for free.

The update adds GPU acceleration to improve interactive performance inside GTV, and reworks its interface to be more like that of EmberGen, JangaFX’s real-time gaseous fluid simulation software.

A fast, lightweight tool for viewing textures and sprite sheets for games
First released last year, GTV is a fast, lightweight tool for browsing texture maps and sprite sheets for games, whose users included artists at Ubisoft and Eidos Montreal.

It can import TIF, TGA, JPG, PNG, BMP, PSD and EXR files, using the file names to generate a grid of thumbnails showing individual frames of the sprite sheet.

Users can then toggle between the sprite sheet and the animated sprite, choosing to display it on a transparent or coloured background, or only to display selected image channels.

Files can be dragged and dropped from GTV to popular game engines, including Unity and Unreal Engine.

Now GPU-accelerated, and with an interface more like EmberGen
To that, GTV 2.0 adds support for GPU acceleration, to improve performance when browsing large assets.

The UI has also been reworked to look and feel more like EmberGen, JangaFX’s real-time gaseous fluid simulation software, which can output sprite sheets that can be browsed inside GTV.

Pricing and system requirements
GTV 2.0 can be downloaded for free for Windows only.

Download free sprite sheet and texture browser GTV 2.0 from JangaFX’s website

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