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3D Modeling News from the Web

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JangaFX unveils SceneryGen | CGBucket

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JangaFX has unveiled SceneryGen, its upcoming terrain generation tool.

The software, which was initially developed as a “cooldown project” between bursts of work on real-time simulation tools EmberGen and LiquiGen, is pitched as a quick way to generate heightmaps or 3D terrain.

The Substance 3D Designer of real-time terrain generation?
Unveiled during yesterday’s company livestream, the recording of which is embedded above, SceneryGen is a real-time tool for generating planetary-scale terrain.

JangaFX describes it as a successor to Grand Designer, the ‘procedural universe generator’ developed by Gil Damoiseaux, now working as a technical advisor to the company.

It features an EmberGen-like interface and workflow, with users able to generate terrain using a combination of a node graph, and slider and curve controls.

JangaFX describes it as being “built like Substance [3D] Designer, but for terrain and planets”.

The software is pitched as a simple, streamlined tool to generate heightmaps and 3D terrain for real-time applications like games, and won’t be as fully featured as tools like World Creator or Terragen.

However, it already includes a couple of more advanced features: the initial demo shows both animated water and environment fog, opening up the possibility of generating pretty nice-looking renders.

Pricing, system requirements and release date
JangaFX hasn’t announced pricing, system requirements or a release date for SceneryGen yet, and the name itself is currently a working title.

EmberGen is officially still in beta: the current release, EmberGen, is available for Windows 10 only.

Indie subscriptions, for artists with revenue under $1 million/year, cost $19.99/month or $199.99/year, with users qualifying for a perpetual licence after 12 months. See more pricing options here.

Visit JangaFX’s website

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