Maxon has released Redshift 3.5.13, its latest version of the CPU/GPU-accelerated production renderer.
The update makes Open Image Denoise, Intel’s render denoising system, and Cinema 4D’s tile and brick shader available to all of Redshift’s host apps: 3ds Max, Blender, Cinema 4D, Houdini, Katana and Maya.
Open Image Denoise and Cinema 4D’s Tile and Brick shaders now available to all host apps
Redshift 3.5.13 extends two of the new features introduced in the previous release.
December’s Redshift 3.5.12 update made CPU render denoising library Open Image Denoise (OIDN) available to Cinema 4D users, alongside Redshift’s existing OptiX and Altus GPU denoisers.
Cinema 4D’s native Tile and Brick shaders were also ported to native Redshift shaders.
In Redshift 3.5.13, both OIDN and the shaders become available to users of Redshift’s other host applications
In addition, Cinema 4D’s Pavement shader becomes a native Redshift shader: again, initially only for Cinema 4D users, although Maxon says that it will come to other host apps in future releases.
System requirements and price
Redshift 18.104.22.168 is available for Windows 10, glibc 2.17+ Linux and macOS 11.5+.
The renderer’s integration plugins are compatible with 3ds Max 2015+, Blender 2.83+, Cinema 4D R21+, Houdini 17.5+ (18.0+ on macOS), Katana 3.0v1+ and Maya 2016.5.
The software is rental-only, with individual subscriptions costing $45/month or $264/year.
Read a full list of changes in Redshift 3.5.13 on the product forum
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