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Game Ready Realistic Human Girl "Danielle" Low-poly 3D Character model

"Danielle" is a sporty, cheer-leader type 3D Character with a bright and sparkly personality. This 3D Model is fully Facial Motion Capture capable and comes with all the files needed to create animations for Game Engines and Animated Film
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Description

Danielle – 3D Rigged Human Girl Character

Total Polygons: 74 341
Total Vertices: 75 887

Native File Type: Maya Binary
V-Ray Materials Applied
Includes Advanced Rig with Full human FK/IK System, FACS and Phonemes for Facial Animations.
Facial Rig Made with Blenshapes
Facial MOCAP Example Included
Clean Material Hierarchy and Node structure
Ornatrix Hair Exported and Re-imported as V-Ray proxy.
Hair Alembic File and Ornatrix Groom Provided

Includes all the surface maps:
Ambient Occlusion, Diffuse, Roughness, Metallic, Opacity, Normal, Micro-Normal, Micro-Normal Mask, Subsurface Scatter Map, Light ,Transmission Maps, Blend Maps, Displacement Maps, ORM for Unreal and various masks. Clothes Have 3 Color Variants and functionality for tweaking colors built into each respective material editor.

Exchange Type: 3DS Max
Rig Imported from Maya.
Normal Smoothing Applied
V-Ray Materials Applied

Unreal Engine
Rig skeleton matched to Unreal Skeleton
Easy animations retargeting
High Quality Shaders Created and Instanced for Head Details
Lightweight Shaders for the rest of her body.
Standard PBR Shaders Applied to clothes.
Alembic Groom Imported and Attached
Niagra particle simulations applied to groom
Comes with Calibration files for Maya and 3DS Max
Works with Maya Live Link.
Works with Marketplace and Library Content.

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Price:

FREE

License Type:
Royalty Free
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Sold By

Newbie Newbie

Model Info

Marvelous Designer (.zapc, .zprj), Alembic (.abc), Collada (.dae), Autodesk FBX (.fbx), IGES (.ige, .igs, .iges), OBJ (.obj), Autodesk 3DS Max (.max), Autodesk Maya (.ma, .mb), Stereolithography (.stl), Unreal Engine (.uasset)
PBR Textures, ORM Textures
Mixed UV’s
Unreal Skeleton
Not Animated

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