Thinknetic has released Pulldownit 5, the latest version of its destruction plugin for 3ds Max. New features include a fractures solver that computes approximately 2 times faster and gets more debris in impact areas without the need for further adjustment.
Also new is the ability to shatter along part of a curve and refine the number of cracks visually. Surface cracks can be bound to create stress effects, and reversing a crack takes a single click.
Finally, the plugins ability to add roughness to cut faces has been updated so that it now only applies to broken areas in a simulation, producing lighter meshes for rendering or when exporting to game engines.
Several performance and usability improvements are also included. Find out more on the KineticThoughts blog.