
Check out promising browser-based AI mocap tool Plask
Originally posted on 11 February 2022. Scroll down for news of the new Mocap Pro subscriptions. South Korean startup Plask has launched Plask, a
Originally posted on 11 February 2022. Scroll down for news of the new Mocap Pro subscriptions. South Korean startup Plask has launched Plask, a
Originally posted on 6 August 2022. Scroll down for news of the final release. DreamWorks Animation is to make MoonRay, its in-house production renderer,
Framestore rigging supervisor Nims Bun has released Baguette, his nodal rigging system for Maya, for free. The toolset, previously used in production at Pixomondo,
Orignally posted on 10 May 2022. Scroll down for updates, including the change of name to GeoGen. JangaFX has unveiled SceneryGen, its upcoming terrain
Orignally posted on 4 November 2022, and updated with details of the early access release. Planetside Software has launched Terragen Sky, a new application
Originally posted on 3 October for the public beta, and updated with details of the stable release. KeenTools has released GeoTracker for After Effects.
Technical artist Alexander Shatalov has released Allright Rig 2.0, the latest version of his popular Unreal Engine auto-rigging and character animation tool, on the
STORM, the CG team at French research institution IRIT, has developed a stable implementation of new character rigging technique elastic implicit skinning. The technology
Kinematic Lab – aka leading tools developer Clovis Gay – has released TopoLogiK: a new plugin that promises “a more procedural, parametric and efficient
Faceware Technologies has announced Shepherd, a new application that synchronises facial motion-capture recordings made with the firm’s ProHD heacams with full-body capture from Vicon
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