
Nvidia fully open-sources MDL | CGBucket
Nvidia is to fully open-source MDL, its cross-platform Material Definition Language, making the MDL Distiller and GLSL backend available open-source as well as the
Nvidia is to fully open-source MDL, its cross-platform Material Definition Language, making the MDL Distiller and GLSL backend available open-source as well as the
Nvidia is to fully open-source MDL, its cross-platform Material Definition Language, making the MDL Distiller and GLSL backend available open-source as well as the
Foundry has released Nuke 12.2, the latest version of node-based compositing software, adding initial support for importing data in USD format, and a new
Microsoft has become the latest major tech firm to back the Blender Development Fund, joining Nvidia, AMD, Intel and Epic Games in funding development
Nvidia has announced ambitious plans to expand the capabilities of Universal Scene Description (USD) beyond visual effects and into industries like architecture, engineering and
The LuxCoreRender team has released version 2.4 of the open-source physically based renderer, adding a new CUDA backend for Nvidia GPUs and support
Digital artist Maurus Loeffel – who goes by the name ‘Maurus Kamehameha’ on Facebook – has released four free high-resolution UV checkermaps for use
Autodesk has open-sourced RV, its Scientific and Technical Award-winning image viewer and shot playback system for visual effects and animation pipelines. The code will
The Godot team has released Godot 3.5, the latest update to the open-source game engine. Key changes for games artists include a new material
Need to know the RGB colour of ketchup or the Kelvin temperature of moonlight? Try Physically Based. Created by games artist Anton Palmqvist, the
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