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Tutorial: Animating Body Mechanics in Maya

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The Gnomon Workshop has released Animating Body Mechanics in Maya, an essential guide to character animation recorded by DreamWorks Animation’s Kelly Vawter.

The workshop provides two hours of video training, and is aimed at intermediate-level artists.

Discover how to animate an action shot from scratch in Maya
In the tutorial, Vawter explores how to animate an action shot from scratch inside Maya, creating an animation of a skateboarder performing tricks.

He begins by introducing the tools used throughout the tutorial, before moving on to blocking out the shot, working through the spline process and applying final polish to the animation.

As well as explaining his own animation process, Vawter shares workflow tips developed through years of production experience at studios like Blizzard Entertainment, Industrial Light & Magic and DreamWorks.

About the artist
Kelly Vawter is a character animator at DreamWorks Animation, where he recently worked on The Bad Guys.

He began his career in the cinematics team at Blizzard Entertainment, working on the Overwatch shorts, and has since worked at Industrial Light & Magic, Respawn Entertainment and Walt Disney Animation Studios.

Pricing and availability
Animating Body Mechanics in Maya is available via a subscription to The Gnomon Workshop, providing access to over 300 tutorials. Subscriptions now cost $54/month or $499/year. Free trials are available.

Read more about Animating Body Mechanics in Maya on The Gnomon Workshop’s website

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