Tyson Ibele has released TyFlow v1.012 with brand new tools for creating procedural terrains.
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20 new nodes are now available that allows users to generate procedural terrains directly inside Max with many of the features you would normally only find in standalone terrain applications, including CUDA accelerated erosion, deformation and shallow-water solvers, complex layer-based color/texture generation, unlimited tile/color/mask creation, multi-tile blending, easy heightmap/normalmap/colormap/mask export, adaptive meshing, particle scattering, per-operator caching, mesh-to-terrain conversion, and more.
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Find out more on the Tyflow changelog.
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